TN2224 is So Yesterday!

For those who have Apple TN2224 committed to memory, I’ll start by saying, “sorry”.  It’s not that the Apple document isn’t useful for bitrate planning, but rather it’s just not that relevant today.  Said another way, TN2224 is useful for those seeking best practices for HLS implementations – especially HLS implementations on Apple devices – […]

Staying In Tune With the Evolution of Broadcast Video

  If you’ve read some of the Media & Entertainment news headlines lately, you’ve probably noticed that everything is about OTT: New services, new business models, more content becoming available, and more people cutting the cord.  You may have even heard that broadcast TV is dead.  But is it?  Despite the growing trend of cable-cutters […]

When quality and bit-rate are at equal priority, what tools are available to a compressionist?

Recently I was in deep discussion with a major MSO regarding their encoding recipes, and later as I reflected on the conversation, it occurred to me that I’d had the same talk with big and small OTT service providers, consumer entertainment distributors and UGC sites. Regardless of the target audience or value of the content, […]

Don’t Buy It Now

The times they are a-changin’, that’s what Dylan said And the pace of change is accelerating, just listen to any TED So when you buy a product in a real or online store You need to know that in a month it won’t go out the door   You should check the feature list and […]

Can MSOs Enable Subscribers to Define Their Own Media Experience?

It looks like traditional cable television is streaming the wrong way; the days of paying large monthly bills for bundled channels that remain half unwatched are over. The MSOs that choose to evolve and stream their consumer’s way will remain relevant players in the media and entertainment industry. Those that don’t will turn into mere […]

Do You Really Get Double Performance from Hyper-threads?

No. Not even close. Hyper-threading Technology (HTT), created by Intel almost 15 years ago, was designed to increase the performance of CPU cores. Intel explains that HTT uses processor resources more efficiently, and enables multiple threads to run on each core. The result is increased processor throughput, and improved overall performance on threaded software. With HTT […]

Any Content, Anytime, Anywhere – Priceless?

Achievement #1 Wireless carriers are offering broadband speeds of 5-12 Mbps. These kinds of speeds are enough to accommodate most OTT recipes for full HD videos, bringing real meaning to any content, anytime and anywhere. According to Netflix, 5.0 Mbps is the Internet connection speed recommended for playing their movies and TV shows at HD […]

Perceptual Content-Adaptive Transcoding: Going Beyond Preset ABR Recipes

In the early days of video on the Internet, encoding video for streaming was quite simple: You created a 320×240 video file encoded at 500 Kilobits per second, and that would fit on anyone’s computer screen, and into anyone’s first-generation DSL connection. But in today’s multi-screen world, your video needs to reach a multitude of […]

Going Consumer Direct in the World of Binge On

Fresh back from the Consumer Electronics Show in Las Vegas, where it seemed everything that can be connected will be – and anything that displays video may now be properly called a TV – I noticed a unifying constraint that doesn’t appear to be easing up: The issue of how to maintain network stability amidst […]

CES – Not Just to Impress

The future of TV displays I want to begin with a conclusion: CES 2016 further validated that Media Optimization is perfectly in line with the main trends of the video industry. It was a real pleasure seeing our customers presenting at CES, such as M-GO (a joint venture between DreamWorks Animation and Technicolor) featured by […]

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